Whether it was Ether One's development back in Unreal 3, The Occupation and Dahlia View in Unreal 4, to now using Unreal 5 to power RIPPER, we've always used the engine to develop our narrative-driven work in.
We're a small team of 14 people working hard out of our UK studio and we wouldn't be able to deliver the types of experiences we design without standing on the shoulders of incredible Unreal developers before us.
We sat down with the team at Unreal to chat more RIPPER which you can check out in the video profile below (with some sneaky new environments and details you didn't see in the trailer).
We also sat down with the media team to complete a written interview for some extra tasty details which we've put a link for below:
I AM RIPPER tears out its place as the Great British Thriller
It's so fun and rewarding seeing everyone's excitement for the titles we're working on, thanks for keeping all the positive messages coming through and be sure to let us know what you'd like to hear more about so we can plan more updates to show you some more of the behind-the-scenes!
