
0.93
- Added UI for Quest/ee on Stronghold
- Zombie damage now locational, e.g. headshots deal extra damage from any weapon.
- Re-buying weapon essence is now possible from the wall - costs half of the original weapon cost.
- Added Essence and Mana Restore pickups that have a random % chance of dropping from enemies.
- Bone based dismemberment is now more accurate for zombies.
- All dismembered parts no longer have collision with player.
- Fixed new and refreshed weapons still flashing as if they are out of essence.
- Slightly reduced durability loss on hit.
- Fixed Weapon Chest interaction with wall weapons.
- Treasure now shows icons at the top of the screen.
- Lowered price of upgrade shrines.
- Heavy attacks now cost 2 durability instead of 1.
- Zombie parries are now more forgiving.
- 25 hit points Treasure is now 10hp extra.
- Max health lowered by 25 pts.

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Parry spells have been added: currently one of two spells will now trigger depending on what weapon you are using on a successful parry+attack.
Daggers: Multiple daggers will fly forwards from behind the user to damage enemies.
Bloat: some zombie heads in front of you will bloat and explode to inflict 90% of that zombie's health as damage in one hit.
More are planned to be added in the future.
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- Zombie movement animations have been completely overhauled, along with more unique upper body animations while chasing the player.
- New zombie death animations.
- New zombie stagger animations.
- New zombie jump traversal animation (for stronghold ledge).
- Zombies will now respawn instead of die if they become stuck or unable to path to the player.
- Phase now has extra FX.
- Zombie attack prediction and AI has been adjusted.
- Skeleton audio volume has been lowered.
- Axeman audio volume has been lowered.
- Bombardia damage has been increased.
- Bombardia attack speed has been lowered slightly.
- Skeletons can now only be parried during specific attack windows.
- Scimitar damage lowered.
- Afterlife fixes.
- Treasure chest count has been reduced in Stronghold, along with refresh rate.
- Fixed a bug where zombies would fly out of the ward barriers on stronghold way too quickly even if they were closed.
- Increased turning radius of zombies slightly.
- Reduced soul orb cost to 500 (from 750).
- Reduced number of enemy kills needed to upgrade cantrip to 10.
- Increased souls gained per kill from 50 to 70.
- Reduced Prolong Life health given slightly.
- Lowered zombie attack speed.
- Removed some lunge attacks from zombies.
- Pickups now drop from special enemies, pickups have varying chances of dropping from special enemies, e.g. Goblins have a much higher chance of dropping a pickup.

- Fixes for some objective triggers on Stronghold.
- Reduced Empowered bonus damage slightly.
- Reduced bonus speed from zombies when player is at a certain distance from them.
- Rip earth now damages all kinds of enemies.
- Zombies now attack more accurately when chasing the player.
- Blacksmith removed from stronghold.
- Added leaderboard for highest round after quest beaten on stronghold.
- Updated level select and leaderboard UI.
- Adjusted some zombie health/attack speed stats slightly.
- Changed objective hint text slightly.
- Ensured a zombie will never try to attack using a decapitated arm, zombies with no arms will no longer try and headbutt the player.
- Improved hit-scan cantrips hit registration.
- Doubled durability for each weapon.
- Icon for essence restore is now a sword.
- Lowered some speeds of zombie run animations
- Added thunder clouds to thunder cantrip, every 5 hits of thunder a cloud will form above the hit location, dealing extra AOE thunder hits to nearby enemies.
