0.87 Map Update. Movement Overhaul. Controller Improvements. Balance Changes.
- Zombie spawn times rebalanced.
- Speed boost treasure is now diminishing and has lower base move speed increase.
- Burning effect deals less damage.
- Jump now imparts a small amount of speed in the direction you jump.
- Phase travels further if you are in the air.
- Sprint headbob updated.
- Sprint now lasts for less time, but recharges much faster.
- Jumping now 'consumes' stamina/sprint.
- Sprint now starts almost instantaneously.
- You can now animation cancel the part of the wind-down of the first attack of a melee weapon with sprint.
- Added seperate sensitivity slider for controllers.
- You can now scroll in the options menu with controller.
- Fixed an issue where projectiles would collide with mana and essence orbs.
- Fixed some Skeleton pathing issues.
- Mana gain is increased from soul boxes.
- Increased max spawned enemy count.
- Increased zombie attack wind up speed.
- Zombie speed calculation reworked. Slow + medium + fast zombies of different set speeds are now mixed in together at all rounds, with a gradual increase in speed types seen.
- If you take any damage while sprinting, you will now stop sprinting.
- Spell initial costs rebalanced (therefore scaling is also rebalanced), spell costs now are rounded to the nearest 50.
- Zombie general attack speeds increased.
- Health potion treasure added.
- Extensive visual improvements to Stronghold.
- Rocks/Props and other obstacles added nearby popular train spots.

