0.861 Riposte, Parry, and UI + New Wizards + Balance Changes + High Round Improvements.
- UI rework.
- New riposte animations.
- Riposte is far more consistent after parry (activation time increased by 1s).
- Parry window is now tighter and more skill based.
- Enemies can no longer damage the player if parried.
- Maximum mana now 100.
- Tweaks to enemy pathing.
- Aura FX for weapon if essence is active.
- Added glyphs for all controls in the game - dependent on gamepad/keyboard usage.
- Player is now prompted to play the tutorial on first launch.
- Trajectory indicator now added to witch bomb (only for solo at the moment).
- All references to 'Repel' have been replaced with 'Parry'.
- Alternate start room door can now only be opened after the first cantrip is aquired.
- Removed the loud equip noise from the start of games.
- You can no longer get the same weapon from the weapon chest as the one currently equipped.
- Lowered heavy sword base damage.
- Fixed scimitar typo.
- Removed Wizard Heads.
- Zombie Max Health calculation adjusted.
- Wall spell damage now scales based on round.
- Mana pickups now replenish 1 mana instead of two.
- Essence pickups now replenish 5 essence instead of 7.5.
- Essence is lost more slowly on each hit.
- Wall spells now increase in cost each round, capping out at 20000 souls.
- Adjusted special enemy health scaling.
- Added the correct app icon.
- Lowered skeleton speed.
- Lowered wizard flee speed.
- Reduced thunder upgraded cantrip chain lightning range and damage.
- News and updates
- Iron Decree
- 0.861 Riposte, Parry, and UI + New Wizards + High Round Improvements
Source: Steam Community (opens in a new tab)
