The current minor patch likely won't affect existing saves. Some changes will take effect in the next battle or over several game days (or in a new game, of course). Please let me know what you think about the new difficulty level.
- Introduced slow motion for player characters' attacks. The frequency of slow motion can be adjusted in the Settings.
- Reduced the HP of all hostile NPCs and lowered their action points to 9. To compensate, we've added an additional member to enemy parties.
- Added warning notifications to the global UI for issues with production and research.
- Added warning notifications to the global UI for issues with production and research.
- Adjusted battle pathfinding to reduce instances where player characters stand too close to the enemy. Also rebalanced the chance to hit with melee attacks.
- Fixed a minor bug where drag and drop didn't work for equipped equipment.
- Light Priest: Starlight no longer applies a debuff to allies. Fireball still does.
- Reduced the accuracy of enemy NPCs and slightly increased the minimum usage radius for most ranged NPCs.
- Increased ammo for Light Priest and Fire Mage staves.
- Removed an incorrect tooltip in the character creator.
Thank you for playing our game! Your support and engagement mean a lot to me.
