First of all, I would like to thank Roberto for providing saves, which helped me to examine the game from a user's perspective and identify numerous issues that would have been difficult for me to find otherwise.
The new patch brings balance changes as well as stability improvements. I tried my best to ensure existing saves would remain compatible, but due to significant core changes, I cannot be certain. Most likely, they should work (tested on Roberto's saves). Below is a list of the most important changes:
- Reversed keys for movement and rotation. Now, the RMB is used for movement and the LMB for rotation and selecting characters. This helps to avoid unnecessary movement.
- Added durability. It now applies to gathering tools and partially to equipment. Equipment loses durability, but it currently has no impact; this will be addressed in the upcoming patch.
- Added the Left Alt key action to highlight all visible characters in battle.
- Decreased the default world growth speed. Unfortunately, I could not adjust this for existing saves, and thus the world growth will be reset to 1 for those saves.
- Removed accidentally added crafting recipes; they can now be acquired through the intended research, as originally designed.
- Reduced the number of enemies on the map, dependent on each world level.
- Settlements now refresh their gold over time, depending on the number of living dwellers.
- 'Cargo horse' vehicle now increased party size by 1 to 4
- Tutorial creatures: reduced amount of armor
- Reduced the amount of gold required to build a Hospital, as it's a highly necessary building at lower levels.
- Various internal fixes which are not visible to players.
