This patch introduces a substantial amount of new endgame content. I’ve added two new demonic characters—based on their abilities, I’m sure you’ll “love” them. I also expect them to be a bit more powerful than previous enemies (though some say they aren’t so tough… we’ll see).

Reduced the cost of T3 gear, and with the improvements to gathering tools, crafting gear should now be slightly easier. Additionally, all gathering spot buildings now offer a 20% higher gathering rate. I’ve introduced better gathering tools for T2 and T3 as well, allowing faster resource collection in the endgame and giving you more freedom to pursue other activities.
It will no longer be possible to equip identical rings at the same time. On one hand, that makes my life easier; on the other, it adds more complexity to character builds.
Introduced a new research and 8 new T3 buildings.

Adjusted Demonic Camouflage transport. Now new cool 'ant' will travell with your.
I’m sure I’ve overlooked something—let’s just call it a surprise ))
UPD for 0.9.8.1
While investigating the HP bug, I realized Constitution was too powerful compared to other attributes, so I decided to reduce it from 10 HP per point to 5. At this level, I believe it’s more balanced. This change will affect not only player characters but also some NPCs.
Thank you all for your support!
