Hi! I would like to anounce that demo has been released and can be played. The only limitiation of demo version is limited by around 6 in-game months related to full game. In such way I excpect to have more feedbacks to make gemae better )
New patch introduces also many things which should make earlies game more flexible in term of resources and bugfixes.
Most important changes during last update:
- Gathering building were reworked and rebalanced. Now they have cpa of production but extended amount of places for workers. It allows to maximize gathering using free scientists or artisans at the moment. To make worker proficiency useful to grow I introduced new building "Supply point". It is operated by workers and improves research and production if at least one scientist/atrisan assigned to corresponding building. Also it allow to reach necessary reaserch/production cap need to start resaser or gathering.
- Houses were rebalanced. S,all house provides 3 living space instead of 2. And medium house provides 5 living space instead of 3. Medium house was moved from T1 buildings to T2. Large house was removed temprorary from game and will be enabled later.
- This change should speed up initial poeple management and also free resources to build other buildings or equipment.
- Mid game NPC were rebalanced. They now have more health and amount of memebrs in parties.
- Sorting buttun is added to simplify storage management and tracking base resources
Additionally I would like to mention that story progressiin is work in progress. I'm creating 2 new engame NPC's which will be used in story line as well.
Mindgreepre: Expected ability to take control of players character(prototype):

Insectoid will have ability to palalize players characters(prototype):

Thank you for interest and constructive feedbacks!
