This patch introduces a new threat to the game: Demonic Sieges. In the midgame, a new type of party can be spawned. They travel to towns or player fortresses and start ritual preparations. Players can intercept the party before the siege, making the fight a bit easier, or try to interrupt the ritual. If players avoid taking action, significant damage will be dealt to the town, resulting in many dweller deaths, or, in the case of a player fortress, all buildings have a chance to be destroyed, and all members within the fortress may be killed.
This patch adds a new creature: the Siege Beast. It has heavy midgame armor, necessitating a well-prepared party to handle it. Additionally, it deals moderate AoE damage over a very long distance.

A new battle goal has been added. To win the battle, players need to destroy the Power Infusion crystal, or the Siege Beast(s) will be almost invulnerable.

Also, a new research and building have been added. The building allows players to track siege parties once they appear and plan actions accordingly. Without this building, players will only be notified when the siege actually starts.
In response to requests, a minor change has been implemented: when waiting in a settlement, all characters in the settlement and their health are now displayed, allowing players to track healing wounds without interruption.
Additionally, this patch contains bug fixes found during implementation)
