This patch aims to increase the power of starting creatures in the mid-game. Each type of starting creature now has one of four available mutations, which grant corresponding passive abilities and increase the damage of the creatures.

Player-constructed teleports are now added to the game. They require the research of corresponding technologies and sufficient reputation with the faction where the destination teleport will be constructed. Teleports are split into the starting version, which only reduces the cooldown of public teleports, and an upgrade that allows the construction of a teleport chain.

Additionally, a redesign of one basic creature has been made. As one of the first models created in the game, it looked terrible to me. So, I decided to completely rework it. This redesign was done in collaboration with my wife (she has a better eye for painting than I do). I suppose I need to play a bit with textures, so this is an intermediate version (but who knows...).

