Developer postOriginal post (opens in a new tab)

Minor Patch 2.9.56

A new patch is now available for Primal Carnage: Extinction on Steam, this patch fixes a few issues found with the most recent update and aims to fix a couple of exploits.

Patch Changelog:

  • fixed heavy assault cannon having incorrect damage types applied when scoped vs unscoped
  • assault cannon now does 1.3x crit damage when fired from the hip, 1.5x crit damage when scoped
  • fixed assists not being awarded when hitting enemeis with sniper rifle hipfire
  • both sniper rifles now have a splitsecond delay before crit damage is enabled when aiming, to prevent unfair quick-scoping.
  • made human sprint animation blending more responsive
  • if Hold Sprint option is enabled - sprinting humans that fire their gun will now automatically start running again when they stop shooting (if the sprint button is still held down)
  • adjusted gravity scaling on trapper nets, shouldn't fly quite so long distance now
  • flyers killed in midair should no longer pop into the flight animation if their ragdoll hits a wall after death

Thanks for playing!

-The Primal Carnage Team