Thanks to MasRellim for the header image!
Las Vegas, NV - March 27th, 2015 - An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:
General
- Implemented F-Mod as the standard audio engine (Should fix performance/sound issues experienced by many players)
- Economy drops are now awarded during the match on any gamemode rather than at the end of the round
- Sticking with your team in teamswap games increases drop chances
- Added global jump stamina penalty
- Initial implementation of a death camera
- Fixed some memory turn-over issues which contributed to poor performance for some players
- Possible fix for random client garbage collection crash pertaining to Steam Stats Reader
- Added Dilo loading screen
- Added a rustle sound when moving through the bushes
- Added a leaf particle effect when shooting bushes
- Fixes and optimizations for many general map issues
Humans
- Added new upper-body animations to the humans
- Fixed crouch-climbing exploit
- Added new weapon firing sounds for most guns
- Implemented Human VO sounds for grab, spit, damageheavy, jumping, landing, and running out of stamina
- Implemented more equip sounds
- Implemented more Molotov sounds
- Fixed humans not playing footstep sounds when crouching and moving right
- Fixed 3rd person Deagle muzzleflash from looking like a flamethrower
- Increased AR reserve ammo to 200
- Shotgun base damage is now less reliant on crit bonus
- Slight increase on shotgun base damage
- Increased shotgun clip ammo
- Increased shotgun reserve ammo
- Reduced minimum shotgun falloff start distance
- Added explosion effect to flaregun impact
- Fixed Pyro-Bomb explotion effect not showing up
- Increased flaregun reserve ammo count
- Increased flaregun shot damage
- Increased chainsaw damage per second
- Improved the way netting detection works
- Decreased net travel speed
- Increased dual pistol reserve ammo
- Increased dual pistol damage slightly
- Increased dartgun clip size to 8
- Increased dartgun reserve ammo
- Scoping now slows player movement speed
- Fixed the default scientist model having some weird facial texturing issues
Dinosaurs
- Rehauled the entire dinosaur movement system including ground/sprint speeds, acceleration, turning rates, and animation speeds
- Major camera improvements
- Increased maximum dinosaur view pitch
- Dinosaur stamina regeneration cooldown is now near-instant across all dinosaurs
- Dinosaur cosmetics now use mesh compositing for quills/horns/fibers to minimize synchronization errors and improve lighting quality
- Fixed Tyrant/Carno sounds not coming from the character
- Carno charge attack now functions in test Dino vs. Dino mode.
- Decreased Novaraptor stamina to 110
- Decreased Oviraptor stamina to 140
- Decreased Oviraptor claw swipe damage to 35
- Decreased Nova/Ovi StaminaSprintConsumption to 5
- Fixed maul victims triggering bump events that cancel a pounce
- Fixed Raptor/Ovi CurrentDamageTakenDuringMaul not filtering out friendly fire, canceling a pounce
- Decreased Dilo SpitStaminaCost to 25
- Increased Dilo DOT chance to 100%
- Fixed Dilo/Cryo sinking into the ground while crouching
- Carno headswing will now force you to uncrouch
- Fixed Dilo/Cryo “purring” on death
- Carno can no longer jump while sprinting
- Increased Ptera sprint speed
- Increased Ptera peck damage from 30 to 40
- Increased Tupa sprint speed
- Fixed Ptera/Tupa sinking into the ground
- Fixed Ptera/Tupa being able to land on their face and staying that way
- Fixed the T-Rex default aim being slightly upward
- Spino claw swipe now uses melee traces for more reliable detection
- Increased attenuation on Tyrant footsteps
- Fixed Tyrants being able to trample through objects
- Fixed Tyrant feet moving really fast while falling
UI
- Team assignment has been made more consistent, with the player being assigned to a team (red or blue) and now stay with that team for the duration of the match
- Team colour is now represented in the colour of the HUD, including new colouring for spectators
- TDM match time progress is now shown visually in the HUD
- TDM score progress is now shown visually in the HUD
- Increased the readability of positional player icons in the HUD
- Player positional icons now distinguish between teams in the spectator HUD by being coloured either red or blue
- Added the current server name to the scoreboard
- Spectators in the chat window now have yellow name colouring
- The END key will now scroll the chat window to the bottom, and is also bindable
- Minor usability issues in the chat window have now been fixed
- Game input while typing in the chat window will no longer occur
- Drop notifications now show during play and in the chat window
- Added class icons to the scoreboard for player’s current team, and both teams at end round
- Fixed end-round control lock issues
- Fixed spectator selection not reliably working
- Fixed respawn prompt showing when switching to spectators
- Fixed an issue where players could get stuck in spectator mode if they were a spectator before round transition
- In test Dino v. Dino gamemode, team select should now properly display Red vs Blue dino teams