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Patch 1.8.3 Now Available

Las Vegas, NV – March 27th, 2017 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction.

General

  • Added custom roars for Cryolophosaurus and Oviraptor
  • Overhauled maps in Get to the Chopper mode with new dynamic blockers and more consistent capture point settings
  • Continued economy improvements
  • Added 4 new Store items from community workshop contributors

Balance Changes

  • Reduced grenade launcher area of effect radius from 300 to 145
  • Disabled roaring while stunned for all Tyrants and Carnotaurus
  • Increased damage of Carno head swipe from 50 to 80
  • Increased max damage of Carno charge from 75 to 85
  • Increased Cryo spit stamina cost from 25 to 30
  • Increased raptor pounce cooldown from 1.5 to 2 seconds
  • Increased max pounce distance & pounce height
  • Reduced range & duration of raptor melee attacks
  • Reduced raptor melee cooldown slightly
  • Increased frenzy stamina drain speed
  • Increased raptor maul stamina cost
  • Lowered raptor sprint stamina cost
  • Increased Oviraptor maul damage from 20 to 25
  • Increased Oviraptor pounce stamina cost to be roughly equal to Novaraptor
  • Made tyrant head turning more responsive
  • Increased stomp damage of Acro from 100 to 200
  • Reduced knockback on all grenade types, stomps, swipes and kicks
  • Lowered speed threshold for trample damage from Tyrants, increased trample damage
  • Increased airspeed required before Tupa charge activates to stop it occurring on takeoff

    Bug Fixes

  • Fixed plants in all maps from blocking weapons fire / spit
  • Fixed: being unable to choose a class in Survival mode
  • Fixed: trace length and radius of Cryo spit so that it doesn't hurt through walls
  • Fixed: view offsets on flamesaw, flaregun, revolvers & shotgun to prevent view clipping
  • Fixed: crouch offset for flyers + adjusted their collisions
  • Increased projection height of Cryo spit decals
  • Made helicopter collisions more accurate
  • Fixed default class limit for Acro being set to zero in TDM

    Economy Updates

  • Added links to Workshop and Steam Marketplace on main menu
  • Added a news feed on the main menu
  • Fixed inventory not refreshing after opening a crate or using nametags and description tags
  • Fixed item popup from level up
  • Fixed seams on the Algae Spino skin
  • Fixed the Doombringer Tupa appearing overly dark at skin maker's request
  • Tweaked the Crystal-Eyed & Canadian Oviraptor skins based on community feedback

    Map Updates

  • Updated main menu map, removed winter theme
  • Reworked the base camp area on Contingency
  • Updated the blocking volumes on Docks to be a lot less complex
  • Rebuilt lighting on Airbase at higher quality
  • Adjusted pop-in of certain objects on Geothermal
  • Updated the BasicTest map with more objects / areas + spawnpoints
  • Added more resupply objects to all GTTC maps
  • Fixed choppers not showing in a couple of cinematic sequences
  • Stopped certain choppers being visibility culled at a distance
  • Fixed draw distance of waterfall effects on GTTC-Falls
  • Fixed landscape black spots on GTTC-Falls
  • Fixed unusable health box near objective C on GTTC-Falls
  • Lowered height of first gate on GTTC Falls to prevent Tyrants exiting the dome
  • Changed lighting of GTTC-Falls dome objectives to better illuminate the capture points
  • Optimized Airbase some more, removed unnecessary complexity from rain shader
  • Fixed dome wire mesh disappearing at certain angles and lighting weirdly
  • Fixed GTTC-Docks customization area being backlit / overly dark
  • Made capture point A markers more accurate on GTTC-Docks
  • Fixed missing interior ambience of GTTC-Docks point A
  • Updated lighting & effects on GTTC-Docks

    Miscellaneous Tweaks

  • Adjusted global post processing effects
  • Master shader optimizations / improvements
  • Tweaked certain particle effects, adding both higher & lower detail level versions
  • Increased volume & audible radius of distant tyrant steps
  • Changed physics mass and momentum settings of ragdolls
  • Performance saving: can no longer manipulate ragdolls
  • Optimized number of active physics bodies on each character to reduce CPU load
  • Updated audio device settings which might stop sounds failing to play in some cases
  • Increased buffer time of audio which should reduce hitching
  • Increased max smoothed framerate to 240
  • Recompressed music assets
  • Reduced fade time of LOD textures
  • Added a timeout for loading maps