New features
Unlockables
This version includes 2 new playable character classes to unlock and 4 new difficulty levels. The higher difficulty levels also give a sneak peek of some new enemy types including ranged enemies.

Quit and resume run
By popular demand, you can now quit mid-run and resume where you left off but will be reset to the last time you leveled up. To support this change the save system had to be reworked so your save file will be reset again. Hopefully this is the last time!
Scrolls
Scrolls are a new mechanic that function as consumables. A few examples of scroll effects:
- Increase damage by 50% for the next 20 seconds of combat
- Reduce enemy movement speed by 50% for the next 20 seconds of combat
- Reset shop reroll price to $0
- and more!

Scrolls can be used at any time, including during combat! Once used they are removed from the factory grid allowing that space to be used for crafting.
Other
- New totems!
- If you can make it to near the end of a run there is a new type of enemy to encounter 👀
Quality of life features
Tooltip overhaul
All tooltips have been completely reworked to improve clarity.
Totem tooltips now include their relevant effects:
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Assembler tooltips now show their status including, recipe craft time adjusted by Power Crystals, and inventory status:
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DPS meter
A new DPS meter can be opened by clicking the stats button in the top left of the factory grid allowing you to optimize your build by seeing the changes in your damage over time or just to watch your big numbers get bigger.
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Balancing & Bug fixes
- Balance: tweaks to rarity levels and totem bonuses
- Balance: improved knockback
- Balance: minor attack damage adjustments
- Balance: buffs now apply to elemental damage over time
- Fix: leveling up with 0hp and dying immediately after
- Fix: leveling up as the portal disappears
- Fix: the delay when the factory grid is filled up with Rabbit/Locust totems
- Fix: incorrect totem stat buff calculations
- Fix: buying a totem when you don't have space for it
- Factory and combat performance improvements
