- Refactored text strings so combat log should use more natural language. The changes will allow Asian languages to be added better in the future.
- Removed the German language option as it served it's purpose until a full translation push happens closer to release (basically making sure I could implement localization easily and not have to go through the entire codebase/all text nodes near the end).
- Bug fix: enemies stop after the player dies.
- Bug fix: Player movement tile options handle visibility checks better, should be close to perfect.
- Added stop points to the enemy actions to prevent multiple enemy actions functions from firing off at the same time.
- On player death a screenshot is taken and the combat log is exported to the player folder. This can be sent to me for checking for errors/bugs.
- Clear the player's movement points and block when exiting to the main menu. The player could play two movement cards, exit, re-enter play two movement cards, exit, enter to get infinite move and block on the first combat turn.
- Added VFX to active cards, gear that is actively targeting, and active enemies during their turn. Removed the active card going to the center of the screen blocking the player's view.
- Bug fix: fixed the class upgrades only giving the player the first card (even if they selected the second).
- Added achievement popup to the main battle page and the map screen so players can check for achievements before making decisions.
- Added a give feedback button that leads to a google form.
- News and updates
- Level up Everything!
- Bug fix week!
Source: Steam Community (opens in a new tab)
