Source: Steam Community (opens in a new tab)
Patch notes for v.05
- Achievements in steam and within game!
- Player is awarded a class upgrade upon 4, 7, and 10 achievements.
- Each class card has an upgrade and then each class has six permanent upgrades on offer (2 at a time). If you skip one you won't see it again.
- There are generic achievements and then ones for each class and each race.
- Gear that is usable a limited number of times a turn or a mission now has usage bubbles. Green ones for per turn uses, red for per mission uses. When that gear is used the bubble will turn black. Green ones will reset at the start of the next player turn.
- Race and class cards with events have been given a purple hexagonal amythest icon. So has the player. This is a visual indicator that those cards can be played for an event.
- Goblin Champion now has 2 damage resistance.
- Normal difficulty levels have been bumped up. Will work on other difficulty levels later. Still pretty easy for me to win at normal with the soldier.
- Quite a bit of player power creep with the new class upgrades. These push the exponential growth up as desired. Just need to bump enemies.