Source: Steam Community (opens in a new tab)
If you've been waiting for more development to give this game the next pass this is the time!!!
Demo and Tutorial complete
- Demo and tutorial are in place and work!
- New (useless) items created to ease the player into each of the game's concepts.
- Tutorial uses scripted events, cards, spawns, and text to show key concepts.
- Demo mode has limited subset of in-game achievements.
- Camera will only zoom in-out once when the mouse is hovered over the combat log area of the screen.
- In the demo area the enemies scale up by a mission day each turn. Spawn rate is also a base spawn of the turn number.
-This is meant to be a fun little demonstration of the core game mechanics.
- Added social media buttons to the player died screen.
- Based on playtester feedback added a display to the map screen showing days left until finale.
- Removed the enemy shake on hit animation for the time being. Too janky when cards could hit groups of enemies multiple times.