Polishing and a bit of bug fixes
v.7
- When an enemy is taking their turn a large indicator of the type of action and strength of that action show beneath that figure.
- Added the floating numbers for all status effects changes.
- Fixed a bug with ingots not resetting at the start of a level.
- There is a gash animation when the player takes a hit.
- Added a glow behind the achievement popup.
- A circular VFX appears behind the player when they get an achievement, pretty subtle.
- Added a scoring system and score card that appears whenever a run is ended (victory or defeat).
- Plan to create a tracking system so the player can see how well they are doing with each set of class/race/boss.
- Added some screen particle to the upgrade card/gear scene.
- Added SFX to the card shuffle effect and changed some of the UI SFXs.
- Added rotating rays behind the images in the class and race selection screens. Also the victory screen.
