Two new races, one new class, bringing the total to four each!
v.5
- I've decided that four of each run factor (class, race, finale) will be considered feature complete for the launch. I might add more if any particular idea strikes my fancy, but I am not actively going to dedicate brainstorming time to consider new factors.
- Added the fourth boss, Spike. Spike retaliates with however much damage he took. On his turn he strikes the player for the last amount he took. He is in a small arena.
- All cards have SFX.
- All gear has SFX.
- All bosses now have SFX.
- Each map type now has "unique" background music.
- Changes some of the SFX to be less annoying. -Movement is only two steps instead of four. -Flute is changed. -Select sound is softer.
- Added a camera damage shake when the player takes damage. The velocity of the shake depends on how much damage the player took.
- Added VFX to enemy death along with a death yelp. The enemy fades out under the VFX.
- Fixed a bug with wands where they were not resetting to base damage each time they were used.
- Created floating damage numbers above enemies when they take damage. At the moment only the first hit registers, but I have a plan for how to fix (will detach and instantiate a damage "scene" for each hit).
- Have plans to add floating number for the player when they take damage, add block, heal, add move, etc.
- Plan to adjust the target selection so that the game works properly on touch screen instead of needing to drag the cursor. From now until Steam Next Fest in Feb, I plan on working solely on polish, fixes, and balance. And relaxing a bit for the holidays!
