Features:
Demolishing or downgrading residential buildings now creates homeless Towertizens (visible in the bottom status bar). They will linger on the tower for a while and will move into any vacant housing immediately.
Changes:
New Towertizen arrival rate now scales with the amount of Lifeneeds in storage. However, even with insufficient resources, a few explorers from the Down City may still come to investigate.
Default job priority for new Lifeneeds production jobs at new Atmospheric Zone is now set to highest.
Slightly reduced probability of Towertizens being blown away by disasters.
Bugfixes:
Fixed a bug where all item names in the food and drink statistics panel were incorrectly displayed as "Sea Buckthorn".
UI:
Redesigned bottom resource status bar. Now clearly displays demand/reserve status per Atmospheric Zone.
Residential buildings now show demand bubbles and UI warnings when vacancies occur due to missing Lifeneeds.
New Lifeneeds prompts appear in the resource bar upon entering new Atmospheric Zone.
If you encounter any issues during the demo, or you have any idea that you want to share with us, feel free to join our Discord for support and feedback:
https://discord.com/invite/sfXVUFRzP7
Btw, we're holding a Giveaway Event! Share your skyward tower, for chances to receive Steam gift card!
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