Hello folks! I was away for the holiday, but I have returned with gifts:
Reworks / Adjustments
- Playtime setting to always show - Playtime will now display during cutscenes and scenes in the real world if set to always show.
- Added coyote time for wall jumping - I noticed a lot of players having trouble with wall jumping sections due to how rigid the timing can feel. You can now wall jump within a split second window after falling off the wall.
- Achroma Wyvern charge attack - The wyvern homes in on you until reaching a set short distance from you. This distance has been increased, so the timing to dodge this attack is more forgiving.
- Achroma Hex burst attack - The Hex's AoE attack has a hitbox that lingers for 0.5 seconds. This didn't feel natural given how the attack looks like an instant burst, so this has been decreased to 0.1 seconds.
Bug Fixes
- Fixed bug with the "Hold F to Skip" hint text not appearing during cutscenes
- Fixed bug where you could die immediately after reloading from last save if you died from spikes
- Fixed issues with Achroma Hex's 3D UI and flames rendering behind the Achroma Hex
- Fixed bug where you could perform a normal jump in midair immediately after a Blink
- Solomon
