This update brings a massive overhaul to how you interact with the world. From new crafting tiers to specialized survival gear and a revamped inventory system, your journey in the wasteland just got much deeper.
Inventory & Crafting Evolution
Backpack & Expansion: Introducing the Backpack! Craft it using the new Military Blueprints to permanently unlock 4 additional inventory slots.
Second Wearable Slot: You can now equip two wearable items simultaneously. The UI has been redesigned with specific icons for Chests, Fridges, Wearables, and Vehicles.
Military Grade Gear: Craft Military Armor for superior protection and the Ultimatium for endgame challenges.
New Tactical Tools
Binoculars: A new craftable tool that allows you to monitor any board for 10 seconds. Survey the area and plan your moves from a distance (player movement is frozen during use).
Gas Mask & Radiation: Survival is now easier. The Gas Mask is a must use to survive irradiated zones.
The Shovel & Graves: Craft a Shovel to dig up graves appearing at night. Who knows what rewards you'll find buried in the dirt?
Knife & Axe: Save your precious ammo! You can now hunt farm animals and defend yourself against predators using the Knife. Use the Axe to chop trees at lightspeed!
New Items
Hazardous Materials: Introducing Nuclear Waste, a dangerous byproduct. Be careful tools left in irradiated zones now have a chance to transform into nuclear waste.
Zombie Hearts: A rare and valuable resource. There is now a chance to harvest a Zombie Heart when defeating zombies.
Quality of life improvements
Morning Transition: A new "Morning" animation has been added to the day-night cycle for a more immersive atmosphere.
Passage Teleportation: Navigation between areas is now smoother thanks to a refactored teleportation and camera logic.
Enhanced Feedback: Added animated arrow indicators for camera zoom and improved UI feedback when interacting with inventory slots.
Mending Info Panel: The mending UI now features a detailed info panel showing item names, descriptions, and crafting times.
Bug fixes & optimizations
Optimized inventory slot index calculations for multi-grid support.
Refactored player movement and camera logic for more stable scene transitions.
Cleaned up debug logs and improved save/load logic for upgraded inventory sizes.
Fixed a bug in area transitions within the passage system.
