Hey everyone!
Welcome back to another weekly devlog for On Any Journey! Our team is currently heads-down cranking away on the Demo, but we're back with our latest development progress for the week!
✨ New Features & Content
Added new UI screens and related art assets.
Chapter 1: Added a brand-new 3-character combination animation.
Chapter 2: Introduced a mysterious new stage Boss!
🎨 Improvements & Polish
Chapter 2: Enhanced fireball VFX.
Chapter 2: Iterated and improved box interaction mechanics.
Playground Mode: Polished skin and outfit textures for character customization.
🔧 Bug Fixes & Online Co-op Mode Sync
Chapter 2: Fixed an issue where collectible star spawn counts were abnormal.
Playground Mode: Fixed a bug where cannonballs failed to spawn properly in local co-op mode.
Playground Mode: Fixed an abnormal mesh stretching glitch on character pants.
Playground Mode: Fixed desynchronized VFX for character double-jumps during online co-op mode.
Online co-op mode: Fixed a visual rendering anomaly with Summer.
Online co-op mode: Fixed abnormal behavior and physics when characters are in the fat state.
That wraps up this week’s progress! We’re continuing to push hard on the Demo—we can't wait to get it into your hands soon. Feel free to join our discord to chat with us and catch all the latest sneak peeks!
And if you haven’t already, don’t forget to add On Any Journey to your Steam Wishlist—it really helps us out! 💛
Thank you all so much for your continued love and support. See you next week!
