Hey everyone!
Welcome back to another weekly update for On Any Journey! Here’s a look at what the team has been working on this past week:
✨ New Features & Content
Chapter 5: Added new VFX for the level Boss.
Chapter 6: Added new player death visual feedback.
Chapter 7: Added new Boss attack VFX.
Chapter 7: Added new protagonist attack VFX.
Chapter 7: Added a brand-new train environment.
Chapter 7: Added new VFX for regular mobs.
🎨 Polish & Improvements
Polished overall UI art and visual presentation.
Chapter 2: Enhanced several VFX elements.
Chapter 2: Refined level pacing and player flow.
Chapter 2: Improved scene lighting and environmental visuals.
Chapter 3: Upgraded scene textures and material details.
🔧 Bug Fixes & Multiplayer Sync
Fixed an animation desync issue between host and client during online co-op.
Fixed missing SFX during multiplayer sessions.
Fixed an abnormal "super jump" bug in multiplayer.
Fixed abnormal interaction and physics behavior when stomping on or breaking free with inflated/fat characters in multiplayer.
Playground Mode: Fixed an issue where certain in-game text was rendered mirrored/inverted in multiplayer.
Playground Mode: Fixed a crate/box color desynchronization issue between connected players.
That’s all for this week! We are continuously pushing forward on multiplayer stability, level design, and overall gameplay feel as we put the finishing touches on our Demo.
Thank you all for your ongoing support, and stay tuned for more updates!
