Hey everyone!
Welcome back to another weekly update for On Any Journey!
This week has been all about fine-tuning details and polishing core mechanics. Step by step, every single level is really starting to come together! Here is a rundown of what we’ve been working on:
✨ New Content & Features
Chapter 2: Added new character-specific VFX.
Chapter 3: Implemented additional detailed 3D environment assets and props.
Chapter 4: Added new rolling boulder gameplay mechanics and puzzle interactions.
Chapter 7: Added new VFX for the boss fight.
Playground Mode: Added a brand-new playable map!
🎮 Improvements & Polish
Chapter 3: Adjusted and refined camera boundary clamping for smoother perspective tracking.
Chapter 4: Revamped and balanced Chapter 4 Boss mechanics.
Chapter 7: Polished 3 attack animation sets for elite enemies.
Chapter 7: Enhanced model details and textures for the train sequence.
General: Improved character momentum and displacement feedback when performing forward throws.
🐛 Bug Fixes
Chapter 5: Fixed an issue where background music parameter values did not match the actual in-game audio playback.
Chapter 5: Fixed a bug causing character respawn timers to trigger too quickly.
We're continuing to polish the game every day. A huge thank you to everyone for your ongoing love and support for On Any Journey!
The full game is currently planned to launch later this year. In the meantime, don't forget to join our Discord to stay in the loop with the latest news, sneak peeks, and playtest updates!
