Hello everyone! A new week is here, and we're back with another update on our progress! Demo preparation is officially underway!
New Content & Features
Chapter 2: Added new environmental VFX to selected scenes.
Chapter 3: Added new art assets for the stage play performance.
Chapter 4: Added new lava gameplay mechanics.
Chapter 7: Introduced new train and locomotive art assets.
Chapter 7: Added VFX for the protagonist's Ultimate ability post-transformation.
Playground Mode: Added 2 new playable character skins, along with the launch of the Skin-changing system.
Improvements & Polish
Polished the overall visual performance and pacing across chapters.
Refined gameplay mechanics in Chapter 4 by adding path node controls and extra checkpoints.
Improved transformation VFX for the protagonist.
Continued refining 3D environment and scene details across Chapters 3 and 4.
Re-evaluated and restructured the game's music and audio roadmap.
Continued optimizing the overall experience in Playground Mode.
Bug Fixes
Fixed an issue in Playground Mode where players wouldn't receive coins after getting hit by crate.
Fixed a visual bug affecting score and name displays in Playground Mode.
Fixed a display glitch during Phase 2 of the Bullet-Hell Boss's bubblegum attack.
Fixed a bug where the Chapter 4 Boss remained stuck in place after being defeated.
