It's a new year and the updates keep coming! Along with this update we're having a sale, and if you want to try the game before buying, we'll have a demo version up as soon as we get all the approvals from Steam!
While this is mostly an asset update, we have included a couple other neat things as well!
Change log:
- Added completely unique tilesets for floors 2 and 3
- Added 4 new tracks composed for AetherShot to replace the free use ones that were previously in use
- Retextured more old sprites and touched up some of the rougher new ones
- Added more chatheads (more to come!)
- Added a new tutorial for the workbench when first using it and upon unlocking the gear tab
- Adjusted damage numbers to be easier to read and they appear when dealing the killing blow
Bug fixes:
- Fixed the third floor staircase not properly unlocking after beating floor 2
- Fixed several Y-sort issues
- Fixed certain enemies changing the player's spell color
- Fixed damage numbers disappearing if the enemy died while they are active
- Small GUI fixes
- Dialogue fixes
