Hey guys. I just wanted to let you all know that I've been listening to your feedback and am actively working hard to address the issues with Limb Chopper. I won't make any excuses, I just want to apologize for the inconvenience and make things right. I'm a solo indie developer, and the mistakes were simply oversights that need to promptly be fixed. If these bugs caused confusion or frustration, I'm deeply sorry for that, and pledge to fix them as hastily as possible to deliver an amazing experience that I know that LC is capable of. I want to be completely honest and transparent with you all, and I appreciate your support.
Some key bugs I'll be patching
- Areas between buildings, like alleyways, are not meant to be explored, and will be blocked off accordingly
- Out-of-bounds areas will be blocked off accordingly
- Sleazy Joey's dialogue will be much easier to trigger, as many players had issues with this
- Intro title sequence will be skippable
- NPC death sequences will be skippable and will not replay after death
- Confusing van chase sequence has been reworked and simplified
- Car fuel system has been eliminated, as it detracts from the gameplay loop
- Tutorial onboarding system
- Set dressing environment pass for overall map, especially the rural area, which is very sparse at the moment
- map and quest system
I anticipate these changes to be implemented in the next 1-2 weeks, depending on how long they take. Afterward, I'll post updates regularly to make the game better and better. Thank you so much for checking out Limb Chopper and for your patience. If you have any further feedback/questions/comments/concerns, please don't hesitate to email me at [email protected]. I'm going to be checking my inbox regularly for feedback. I only ask that you be patient and kind, as I'm only one person, and human.
