We’re marching full speed toward the finish line on the last locations — and, of course, the final boss. At this point, we can almost see the credits rolling. Almost.
There’s just a tiny chunk left to build, and our very ambitious (and slightly sleep-deprived) goal is to finish it before the end of the year.
The boss itself is already 90% alive — or, well, dangerously operational. What’s missing now is the level surrounding it, and once that’s in place, we can finally start running proper tests and polishing everything until it shines. Or explodes less. Ideally both.
We’re really looking forward to opening public tests soon. Getting your feedback is the best (and occasionally the scariest) part of development, and we can’t wait to see what you think once you get your hands on it.
Until then — thank you for sticking with us, cheering us on, you are the best!
Your support genuinely keeps us going. 🙏🚀


