
Hi folks! Been busy plugging away at the content and wrapping up town 3 - It's feeling much nicer now, more alive and ready for players on the beta branch to try it out. Also got a bunch of side goals done, including a lock for the demo for later on content. Once I know this patch is stable, I'll roll this onto the demo branch!
New - The town now lights up at night time with glowing windows (Please keep me posted if its not working properly)
New - More variety of customers for town level 3
New - NPC Vehicle driving around town level 3 now! SUPER basic to start with, you'll notice their AI is very janky, I'll improve this over time!
New - Sunfish Foil added - This was forgotten to be added
New - Warning Message every morning about how many days until the government shows up
New - Special effects and sound now appear when catching a foil fish
New - Added some more props, parked vehicles, manhole covers, electric poles to get town 3 in a nicer state
Change - Town Leveling - The town no longer de-levels when you change your collection stat - It will change if you load your game though (This is done on purpose for now so we can keep playtesting collection bonus amounts)
Change - Dusk Lighting now happens earlier
Change - There is now a lock for demo content, beta/alpha players won't be affected. If you are enjoying the demo and want to get further, join us on discord to help test further content! The demo will still get updated and any changes/improvements will keep getting pushed on the demo
Town Ambience is feeling more alive now!

We now have cars that'll start driving around town level 3! They're super janky and very dumb, but progress is progress!

Figured out how to do particles on the screen finally! Catching a foil is my first improvement

A brief message to tell you how many days are left until the government arrives to collect taxes

