
This has been a major journey for me, and it's finally here! This build addresses almost all of the issues previously mentioned by customers, and comes with a ton of new content. As a side effect of this amount of change, no saves from the original will work. If you'd like to play the classic version, check your betas tab for "classic" and you can still play that with your original saves in place.
ON TO THE NEW UPDATE! Originally codenamed the "hot potato update," this update is MASSIVE—essentially making it a new game. Intended to be done by January 1st, this became more than an update. It became an overhaul to make the game more than just the basic idea that it really was, and what I'd envisioned from the beginning. And that's why I went somewhat dark. I read your feedback and tried to turn as much of it into the game as possible. There'll still be bugs to fix, and I highly recommend joining the Discord link through the game to post what you find. But let's get into features.
A WORLD TO EXPLORE
Remember the gas station in the distance, out of bounds? It's explorable, lootable, and dangerous now. Full of old coolers and taken over by bandits, you can find things there. But you'll notice the road is now covered in abandoned vehicles. Be sure to look around those for lootable containers—and watch for bandits.
COMBAT
Holding the attack button will now charge a hit, which can damage enemies and harvest materials. Use hammers, sawblade axes, and your shotgun to fight off bandits and angry customers.
CRAFTING AND INVENTORY
You asked for a way to hold more than one item, and this is something I wanted from the beginning—but required a unified system for item data. One thing led to another, and you'll now be able to harvest most objects in the game and loot containers for new items. Now you can craft new foods and tools using the crafting table. You can even craft a f***ing shotgun if you want.
Update List (no specific order because idk)
- New desert map
- Remodeled NPCs
- Updated NPCs with new AI
- Nauseate NPCs by throwing gross things at them or feeding them nasty foods
- A brand-new intro that introduces a dialogue system to be used in future scenarios
- Expanded settings menu
- Audio mixing settings
- All the graphics settings
- Accessibility settings
- Full keybinding support (I know so many people wanted this, it's just been a minute to get it done)
- Bandits
- Basic melee combat
- Health and dying
- New game options
- Permadeath mode
- Remodeled grinder
- Grid-based inventory
- New station: Crafting table
- Craftable storage chest
- New weapon/tool: Sawblade Axe
- New weapon: Poor Shotgun
- Retextured shotgun
- 72 in-game items to find/craft, all with custom icons
- Grinder now accepts certain items for their subitems
- Custom food models for every recipe
- New ingredient: Bowls
- New recipe: Meat Chunk Stew
- New recipe: Meat Chunk Bowl
- New recipe: Deluxe Burger
- New recipe: Double Deluxe Burger
- New recipe: Deluxe Vegan
- New recipe: Double Deluxe Vegan Burger
- So much more that I can't remember...
In about a week or so, the game will be increasing price, with a warning post before it happens.
NOTE: RANDOM BUG APPEARED; SOMETIMES DRAGGING ITEMS STOPS WORKING. CLOSE THE GAME ENTIRELY TO FIX. WILL BE WORKING ON A FIX SOON.
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I'll be out of town for a week starting tomorrow, but feel free to join the Discord to discuss the game and/or submit bugs or suggestions: discord link
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