Hey everyone!
Thank you so much for buying the game, for spreading the word, playing the demo, leaving reviews, all of it! The response has been amazing so far.
We've been releasing updates nearly every day with various bugfixes and patches, so here is a list of everything that has been changed over the weekend!
0.42a
Bug Fixes
- Fixed uncommon worldgen break in Service Shaft
- Fixed rare bug where the player camera would be stuck near the ground.
0.42b
Bug Fixes
- Fixed getting stuck in the Entryway Crane
- Fixed break area softlock
- Fixed score still being calculated after using cheats.
- Fixed exiting out of terminal while floppy disk is loading causing softlock
- Fixed most turrets falling into ground in silos hard mode.
- Fixed announcer background being stuck on after turning it off.
- Announcer subtitle background no longer stays around after disabling it.
- Fixed clipping in to the Habitation Entryway crane and getting stuck.
0.42c
Balance
- Teeth's aggression in non-hardmode has been capped.
- Teeth now reacts to flares more quickly.
- Perk: Elastic Limb now costs 15 roaches instead of 10.
Bug Fixes
- You can no longer exit out of the Experimental Machine before the sequence is done, leaving blood splatter on the screen permanently.
- Grabbing pitons and hammering them no longer locks them while mostly removed from walls.
- Very wide screen users should no longer see the settings menu when it's closed.
- Added collision geo to help guide the player onto the Tether Elevator.
- Fixed some buffs sticking around permanently after reviving.
- Fixed bug where perks get lost after revive.
We'll have some exciting news in the next week or two, but in the meantime,
Keep Climbing,
-Dark Machine Games
