- enemy intentions now refer to targeted player characters by name
- activating dialogue automatically hides tutorial boxes
- text boxes are stabilised in relation to the camera sway, preventing the text from shimmering
- a certain hidden dialogue no longer activates prematurely
- interactive monologue boxes no longer flash during dialogue choices if left unused
- fixed level bar in inventory screen showing being less full than ratio of current XP to next level
- mashing save button during the door kick animation no longer allows to create an invalid state save file
- loading a save during fade in animation no longer causes permanently black screen until next restart
- loading any save no longer causes a z ordering issue with certain sprites
- saving is no longer available in-between rooms
- opening inventory during death of both heroes no longer prevents you from interacting with the death menu
- ELECTROCUTE and TIME OUT now affect units with BURROWED effect
- minor wording changes in effect descriptions
- fix targeting issue that allowed enemies to sometimes target a dead hero
- fix issue with death animations not completing for heroes who died during last turn
- death screen no longer has social media buttons
- News and updates
- FUMEHEAD
- PATCH D.2 IS OUT
Source: Steam Community (opens in a new tab)
