Hi everyone!
The new demo update is finally here, and it's a major one! It introduces new gameplay features that make the experience deeper and more interesting.
Let’s break down the core features added:
Price Regulation

A new menu allows you to manually adjust prices for each product. Lower prices attract more customers and increase the chance of impulse sales, while higher prices do the opposite
Find the best strategy to optimize your pricing for maximum profit
Decorations

Decorations attract more customers to your shop and increase impulse sales within their range. It's important to place them strategically to cover as many tiles as possible
Town Generation

The demo town consists of four customer categories and a population of 300 people. You can randomize the percentage of people in each category, which will directly impact product demand in your shop
Balance Rework

Customers now have a new parameter called Reach, which represents the likelihood of them visiting your shop when it opens. You can increase this by stocking items on their shopping lists, adding more decorations, and lowering prices.
Other
- Overall UI/UX enhancements
- Construction and decoration buttons have been moved to the bottom of the screen
- More tooltips for better clarity
- Optimized performance for smoother gameplay
- You can now fully control the camera while placing objects by holding Shift
