1.2.5:
Screen:
-Redesign of character information interface
-Store interface redesign
-Redesign of the collection interface
- Perspective correction of character appearance
Content
- Optimize task prompts
-Changes to the background music at the beginning
- You can continue the battle repeatedly after it ends
- Storyline changes to the abandoned mine dungeon instance
Values, mechanics, and balance:
- Adjustment of item level for character equipment
- After leveling up, the character's health and mana will be fully restored
- The endurance value of the newly added character, where 1 endurance equals 25 maximum health points
- The newly added characters have a mental value system, where 1 mental value equals to the recovery of 10 physical strength points after a battle. Professions with mana points recover 10 mana points per round and after a battle
- Now, each point of intelligence provides 25 maximum mana points
The damage of the warrior's heavy strike skill has been increased from attack power + 10 * strength to attack power + 10 * strength + 5 * agility + 15
The damage of the Warrior's Exhilarating Strike skill has been increased from Attack Power to Attack Power + 10 * Strength + 5 * Dexterity, and the healing amount has been adjusted from 12 * Strength to 40
The Assassin's continuous thrust skill has been reworked into a thrust, with the damage adjusted from 2*Attack Power + 5*Agility Points to Attack Power + 5*Strength + 10*Agility + 15 points of damage
- The Assassin's Slash skill has been reworked into a dodge ability, with mana cost increased from 0 to 25, granting a 50% chance to dodge attacks for the next three rounds
- The base damage of the Archer's Rapid Fire skill has been increased from Attack Power + 10 * Dexterity to Attack Power + 5 * Strength + 10 * Dexterity + 10 points of damage, and the additional damage from critical hits has been adjusted from 10 * Dexterity to 25 points
The damage of the Archer's Armor-Piercing Arrow skill has been increased from Attack Power to Attack Power + 5 * Strength + 10 * Dexterity
- The Mage's Burst skill has been reworked into a Fireball, with mana consumption adjusted from 100 to 50% of mana, and damage adjusted from 70 + 20 * Intelligence damage to 0.75 * Mana damage
- The Mage's Mana Bolt skill has been reworked into Frost Arrow, with mana consumption adjusted from 20 to 40% of mana points, and damage adjusted from attack power + intelligence * 5 damage points to 0.5 * mana points damage. Additionally, it reduces the enemy's damage by 20% for three rounds
- The normal attack damage of the current character benefits from the main attribute, and the damage calculation differs for different professions
- In most cases, one-handed weapons can now be equipped on the off-hand
- All shield attack powers of the shield guard are removed, and a worn dagger is added to their initial weapon
The attack power of the dilapidated wooden staff has been reduced from 50 to 20
Bug fixes:
- Fix the display issue of the task acceptance icon
- Fixed the issue where the fallen leaves forest was inaccessible
