New endgame content
We have added 5 new IH levels for characters that have already finished the game at IH 15. These new levels add increased difficulty at higher waves, leaving the early game up to wave 15 about the same as in lower IH levels. Maybe the final boss at IH 20 can succeed where so many of his kin have failed and actually outscale the player.
Added IH 16-20 for characters which have finished the game at IH 15. Unlocked per GREED level.
Added golden ELITE enemies that spawn in IH 15 +. They are 10x as strong as their regular variant, worth 10x as much scrap and do 5x as much damage to your city.
Large floats are now formatted better, with numbers up to 999 quadrillion formatted using a suffix and larger numbers rendered in scientific notation (i.e. 5.6e-21).
GROWING PAINS is capped at 20x damage.
MONEY SHOT and SHRAPNEL BLAST grant twice as much % damage per credit / scrap.
SKIP GRADES is more expensive.
TUTORIAL is made much easier, with enemies weaker and SCRAPYARDS giving more scrap per wave.
Added tooltip for GREED levels in start menu, explaining the concept.
Added new names to game testers list.
Added additional information to the HINT about BOSSES, telling the player where bosses will spawn (at the location of last placed tile and if no tile is placed at spawnpoint geometrically furthest from the city).
Added RESET HINTS button to SETTINGS MENU.
GOD OF WASTE now in addition to its previous effect grants 10% damage per scrapyard.
RESOURCEFUL now in addition to its previous effect grant % damage equal to primary resource of towers using resources.
EXOTIC TREASURES grant 10x as much scrap per enemy.
GAME PERFORMANCE boosted by further reduction of text that has to be rendered every frame.
Added more information to the END GAME RESULT MENU, like number of scrapyards, wave rewards etc.
Fixed game crashing when trying to remove CLOSE button of WAVE MENU.
REMOVE WAVE REWARD made more visually intuitive, with wave rewards marked red when you can remove them.
Added new SPEED LIMIT perk that sets a maximum speed for all enemies.
Fixed RUIN BUFFS showing up in the CHARACTER MENU during the next run.
Fixed RUIN BUFFS now showing up immediately in CHARACTER MENU.
Fixed BEADS AND SHELLS having 16 ranks, which is too many: you cannot remove the last enemy type from the game.
RE-ROLLING a TILE is more expensive at higher waves.
CARTOGRAPHER max rank now causes TILES that have been RE-ROLLED to be removed from the list of possibles tiles for the current wave.
GOING INFINITE no longer an ULTIMATE perk. Also fixed the chance of going infinite being too low.
RESEARCH STATION and STOCKBROKERS are more expensive.
When placing a TOWER, you now see the tower with a red overlay when it is illegal to place it, instead of seeing nothing.
Fixed bug when trying to place 4 tile sized towers at end of map.
APPLIED RESEARCH and EXPLOIT WEAKNESS changed places, with APPLIED RESEARCH now an ULTIMATE perk and more expensive. EXPLOIT WEAKNESS is cheaper.
ECONOMIC VICTORY perk is only half as powerful now (up to 12.5x damage).
COLD FUSION now functioning as advertised.
Added red flashing of HP when CITY takes damage.
