Roguelike
New 6 arenas were added making the total number of arenas 11!
Now every level transition gives you 3 infusions to choose from!
Infusions
3 New infusions have been added to the game
- Lightning - bounces between 3 targets dealing damage and restoring inspiration(mana)
- Fire - Deals damage 5 times a second and disappears after 2 seconds if not reapplied
- Nails - every attack with this infusion stacks dealing progressively more damage
All of them have their unique Titles on the screen when applied to the enemy
Also, titles are appearing now when applying Muerte
Combat and Balance
The new mechanic added - Heartbreak
If you drain all poise out of the enemy he will explode spawning a healing item
All enemies got +100 health due to increased damage from infusions
All infusions have been rebalanced to make their new levels more impactful
Charge attacks are now parts of the character's basic kit and do not require a Skull Trait
New skull traits have been added - Double Dash
Dash cooldown has been increased to 2 seconds
Visual upgrades
Now enemy attacks start with 2 red lines coming together to make it easier to recognize it
Now invincibility frames are visualized by the phantoms of Jane. You can see it by acquiring Invincibilty Dash as Skull Trait
Near Future
If you follow Reddit, Twitter, or Bluesky you might be confused where is other things that I've been working on such as
- New Biome
- Weapon system
- Active ability system
- New attacks with bombs and swings for enemies
All that has been in the works but a week ago I realised that I need more time to flesh all that
So instead I did all that is in this update last week since it was quicker to make
I felt really bad without making an update till Christmas so here is my present for you:3
There will be one more update this year, I will not promise anything in particular but foot sounds
