EHG patch notes 0.599
This patch will add depth by introducing a shop, its by no means finished, but its a rough prototype
a lot of the balance needs to be worked out, but theres been too long since the last patch
- change: world is now a planet
- bugfix: reduced leg jitter
- bugfix: fixed a lot of physics bugs
- change: at the start of the game, movementspeed is much slower
- bugfix: melee dashes no longer randomly stop
- change: looking at enemies will show their stats in the corner
- change: armor gets applied when computing damage
- change: new stat: magic resistance, reduces magic damage taken
- change: new stat: armor penetration, reduces enemy armor when computing damage
- change: new stat: magic penetration, reduces enemy magic resistance when computing damage
- change: new stat: max health damage
- change: pouch inventory at the bottom of the screen, you can interact with it using the 1-6 number keys
- change: leveling up now brings up a shop where items are sorted into tiers and skilltrees
- change: healthbar ticks scale based on how much health entities have, giving a clue how much health someone has
- change: hitting enemies builds rage, that you can spend by either pressing r to powerup, or using a heavy attack
- change: introduce new skilltiers:
- common (equivalent of standard sword strength),
- rare (equivalent of standard tnt)
- ultimate (equivalent of a nuke)
- mega (equivalent of planetary destruction)
- change: you can open inventory by pressing tab
