* change: water v2 is now more optimized
* bugfix: issue with pathfinding where enemies chase the player would take +700ms when in water
* change: optimizing entity spawning, amount of lagspikes should be reduced when new enemies spawn in
* change: level difficulties must now be completed 1 at a time
* change: fsm now drops laser upgrade when killed
* bugfix: issue with trees colliding with themselves causing glitchy movement
* bugfix: memoryleak with powerup onhit effects
* change: changing sfx of punches, rolls, jumps
* bugfix: fix issue with roll not dashing the full distance when used directly after a punch landing
* change: heavy punches launch time is significantly faster now
* change: fire spitting dragon that drops the fire upgrade
* change: ronnie now drops the strength gear
* change: climbing speed is now 3x faster
* bugfix: walking into fire will start burning characters again
* change: prop pickups have been temporarely disabled since how buggy it is
* change: hovering items in inventory now shows their tooltip, and it resets to last activated item
* change: picking up health from xp increased 10x
* change: enemies are not interactable after slain, you will see their inventory, and you can pickup their items
* change: healthbar knudge is back
* change: heavy punch hitbox triggers sooner now
* change: remove weight from freshys armor so movement speed doesnt slow down too much in the early game
* change: interacting with items that you already have, will now give the option to upgrade a stat related to the item
* change: powerup now only triggers when you have collected enough xp to levelup
* change: powerup duration only expires when menus are not active
* bugfix: powerup hit fx no longer stay infinitely on if you activate powerup before the previous powerup has run out
* change: chests no longer spawn randomly on the level
* change: jump is now smoother
* change: attack dash feels more natural
* change: 30 second spawn gap is skipped if player is powered up
* change: very basic gamepad integration
* change: player animations are weakened if health or stamina is low
* change: picking up items you already have will trigger item upgrade, if it has upgrades defined
- News and updates
- Epic Hero Game Playtest
- Epic Hero Game Patch Notes 0.584
Source: Steam Community (opens in a new tab)
