Anish
Built the Carnival Studio Hub with first-person controls
Added the first playable Set Design module entrance
Created a reusable module transition system for all future studio rooms
Fixed the Load Film system so saved projects display correctly
Rebuilt the Load Film screen with a new 4-column project layout
Added Experience Level selection (Rookie / Oscar Winner) for new projects
Added Genre selection for new film projects
Film projects now save Experience Level and Genre
Migrated the film save system to native C++
Improved level transitions between the Main Menu, Studio Hub, and modules
Hemanth
Added greenery, including trees and grass, throughout the environment to make the surroundings feel more natural and detailed.
Designed and added different interiors for all 8 warehouses, giving each warehouse a more distinct appearance.
Improved the surrounding environment by adding additional details and environmental elements to enhance the overall look and immersion of the game.
