These are the bugs that are fixes:
The first one was a big fix
-
- For new players the first mission doesn’t even start, how did I go so long without realizing that lol.
- - You can now skip the text loading by pressing interact again.
- - Fixed Vacuum sucker not working, you can’t shoot.
- - Bombs don’t have explosion sound.
- - Controller movement now uses the triggers to give gas and slow down.
- - Controlls have been remapped for controller. (input map can be found in the main menu)
- - Can't turn anymore when not moving.
- - Fixed bug where snail bugs out when you start final mission.
- - Bring Snail to mechanic mission sets the snail’s position to the beach in start if the mission is
- active.
- - Going to golden goose (after doing snails missions) is now a mission.
- - Made new minimap icon for geese and snail.
- - Reduced chromatic aberration.
- - Fixed different screen resolutions like 1920 x 1200 caused HUD to be cut off.
- - You could control the pause menu when in options.
- - Fixed bug where boost meter will appear, disappear and re-appear.
- - Fixed the "Did you know you can press..." blocking options menu back button.
- - Fixed more bugs happening on different ratios than 16:9
- - Fixed apprentice AI to be less buggy
- - Base acceleration is faster now.
- - Fixed spelling mistake.
- - Fixed bug where ../10 would reset to whatever amount of bombs were left if you fell into the water.
- - Removed cutout effect for containters.
- - Removed artifacts in some dialogue where a square would appear.
- - Replaced minecraft TNT explosion to stop Mojang Assassins.
- - Added SFX when hitting Perry the pig in the air.
- - Made snail a bit less annoying.
- - Added sound effect when connecting to things using box attachment
- - Made NPC respawn also happen when outside of world bounds.
- - You can now close weapon selection using enter as well.
- - Fixed seam on vacuum machine effect.
- - Made fart-nados go faster & not teleport way up high when passing a high wall.
