Heya!
After a brief soft-launch I'm now officially launching the Quantum Loop Demo publicly :)
This short demo gives a preview of what to expect from Quantum Loop's gameplay. It should take around 10-20 minutes to complete. Should be a quick download so I'd love for you to give it a try!
This demo is a separate slice from what the main game will be, with its own characters and objectives. The full game will have a much larger map with more intertwining objectives and new characters, as well as many additional mechanics. While there's no formal release date as of yet, the rough plan is to ship the game in around the next 3 months.
As a disclaimer: This game uses a custom engine, and this is its first ever public launch. It's likely there'll be some problems on some systems, so if you find anything that doesn't play nice on your machine, please report an issue through the option on the pause menu, by pressing F1, or clicking this link.
I hope you enjoy the demo, and if you do then please remember to wishlist the game if you haven't already :)
Thanks!
Changelog from soft-launched version
- Fixed laser blaster fire sound effect not working.
- Reduced dead air between music tracks.
- Corrected music credits.
- Fixed some settings (notably fullscreen on/off) sometimes not applying correctly when changed in the launcher.
- New items in the inventory screen are now highlighted in red and a UI prompt is shown.
- Fixed bug in the dialogue log where highlighted text spanning multiple lines would sometimes overflow and highlight the whole page.
- Fixed log menu scrolling up two lines at once when the topmost line is reached.
- Other minor technical fixes.
