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Patch 1.06 is Released

**Please back up your saves. There is a post about this on the forums**

This is primarily a frame-rate fixing patch. Every area in the game has been broken up into multiple portions. When you load into your save, you should be teleported to the correct "frame" based on where you saved. If for any reason when you load into your save, you are in the incorrect area or are "falling" outside of the map, please post on the forums. We've checked most areas but some may have slipped past.

In addition if there are any issues with missing art assets please report them to the forums. When moving objects to a new frame some of them might not have been copied over properly.

General

  • Modifiers should now work properly.
  • Almost all areas in the game have been broken up into multiple frames, which should boost framerates by ~30-40% for most players, if not more.
  • The lowest settings should now have even higher framerates, but look slightly worse. (No smoke, limited glows, etc)
  • The menu should no longer show for 1 frame at the start of each new area.
  • Saving is now triggered on events, so there should be fewer Darkheim watch issues.
  • Hellspawn mode should be working properly now. If you find any traps or hazards that instantly kill you, please report them as bugs.
  • Orbs of purity have their hitboxes made smaller, and should now travel straighter.
  • Two new cosmetics are in the game

Floating Keep: Aftermath

  • Convings should no longer render behind fountains.
  • Myougi should no longer repeat herself multiple times if you keep inputting your game.
  • Floating Keep: Aftermath has been broken up into multiple areas. As a result the terrain is slightly different after Myougi.
  • A secret has been moved.
  • Fixed a bug with a barrier dropping without killing the proper enemies.

Terrestrial Vale

  • Terrestrial Vale has been broken up into multiple areas. As a result the terrain around Darkheim Village is slightly different.
  • The falling segment at the start of Terrestrial Vale should now be easier on Angel mode.

Sinister Grotto

  • Sinister Grotto has been broken up into multiple areas.
  • When exiting Sinister Grotto, the cave should always open up properly.

Underworld

  • Underworld has been broken up into multiple areas.

Acropolis of Anguish

  • Acropolis of Anguish has been broken up into multiple areas.
  • Fixed a design flaw where players could backtrack into the Chambers after clearing it once.
  • Myougi II has had her HP reduced by 5 HP. [Demon Mode Only] (Changes to her design coming in 1.07)
  • Myougi II's platforms should no longer bug on Angel Mode.
  • Wolves had had their hitbox made bigger to make up for Orb's smaller hitbox.
  • Twin Orcs have had their HP reduced to make up for the fact that the additional adds spawned lower DPS already.[Demon Mode Only]

Heart of the Baneful

  • Fixed a bug where J2 was not spawning worms properly.
  • J2 will now give an item when beaten flawlessly, this item is still a WIP

Upcoming

1.07 will be a bug fixing and balance patch, with some changes coming to the later game to make the jump in difficulty at AoA less intimidating.