Wings of Vi

Grynsoft

Released
Nov 28, 2014
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Announcing Wings of Vi 2! (wishlist now)

    Wings of Vi 2: Guardian's Heart Hey everyone! I want Wings of Vi 2 development to be completely open and transparent. Raw progress updates, early builds, your feedback shaping the game, and all of us creating the best possible sequel side-by-side. It’ll stay true to my vision (th

  2. Developer post

    GRYNSOFT'S GAME ON THE SWITCH

    Grynsoft's latest game ROAH is going to released on the Nintendo Switch on november 3rd! Check out the pre-release eShop page: If you're wondering about Wings of Vi, it is made in Clickteam Fusion 2.5D, not Unity, and is very hard to port to the Switch. No announcement or promise

  3. Developer post

    New game: Roah!

    Today, on Wings of Vi's 5 year birthday (Happy birthday!) Grynsoft's next game is released! The game is called Roah, and it's a challenging platformer much akin to Wings of Vi, but with RPG elements and customizable combat. Check Out Roah On Steam!

  4. Developer post

    Roah Kickstarter: 40 hours left!

    WHAT'S up guys, SOLGRYN here. I just wanted to let you all know the Roah Kickstarter is successful! There's only 40 hours left for the Kickstarter and we're trying to hit the stretch goals ' v'. You can get rewards like unique pixel-perlers, keychains, signed poster art and stuff

  5. Developer post
  6. Developer post

    Wings of Vi speedrun tournament!

    Wings of Vi is now on sale celebrating @SpeedgamingShow Wings of Vi any% speedrun tournament! check out the schedule at as of this post it's currently live at

  7. Developer post

    Patch 1.14: The community patch

    Together with the Wings of Vi community, a lot of quality of life changes and fixes have been made - along with a new modifier: the mirror mode. This'll flip the screen horizontally, but also flip your controls. This means, that the world will be backwards but you'll still contro

  8. Developer post

    Patch 1.14: The community patch

    Together with the Wings of Vi community, a lot of quality of life changes and fixes have been made - along with a new modifier: the mirror mode. This'll flip the screen horizontally, but also flip your controls. This means, that the world will be backwards but you'll still contro

  9. Developer post

    New Game: "Roah" !

    My next game: Roah is now available on Steam Greenlight, see if it's anything for you and vote ' v'

  10. Developer post

    New Game: "Roah" !

    My next game: Roah is now available on Steam Greenlight, see if it's anything for you and vote ' v'

  11. Developer post

    1.13

    New myougi voices Fixed Myougi 2 wall bouncing

  12. Developer post

    1.13

    New myougi voices Fixed Myougi 2 wall bouncing

  13. Developer post

    Small update

    - Myougi's Shield bar reversed for clarity. - Room before Twin Orcs has been made silent with ambience. - Changed final boss circle graphic. - Added tiny tip about reaching max jump height on flutter feather dialogue.

  14. Developer post

    Small update

    - Myougi's Shield bar reversed for clarity. - Room before Twin Orcs has been made silent with ambience. - Changed final boss circle graphic. - Added tiny tip about reaching max jump height on flutter feather dialogue.

  15. Developer post

    Patch

    Small fixes: Dark Annihilator and Kratarac no longer trigger melee attacks. Minecarts in the Sinister Grotto should now always return all your jumps upon landing on them.

  16. Developer post

    Patch

    Small fixes: Dark Annihilator and Kratarac no longer trigger melee attacks. Minecarts in the Sinister Grotto should now always return all your jumps upon landing on them.

  17. Developer post
  18. Developer post

    Patch 1.11

    Small quality life changes and bug fixes. End-game cutscene is now skippable. Azurel platforms soul collision fix. Charrer in library replaced with a conving. The attack hitbox now instantly rotates, instead of having a transition. The visual will stay the same. Vale cave distort

  19. Developer post

    Patch 1.11

    Small quality life changes and bug fixes. End-game cutscene is now skippable. Azurel platforms soul collision fix. Charrer in library replaced with a conving. The attack hitbox now instantly rotates, instead of having a transition. The visual will stay the same. Vale cave distort

  20. Developer post

    Patch 1.1

    General: Overall performance increase. The chests requiring a specific difficulty setting no longer counts towards the completion percentage for a game save. This makes it possible to get 100% on all difficulties, not just demon. Darkheim Watch dialogue should explain the mechani