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Patch 1.02 is Released

Patch 1.02 is rolling out, fixing a large number of problems with Angel mode, and hopefully fixing some problems with framerate drops on some computers. We'll be doing more optomization in the future, but it'll take some time to impliment, and we'll roll it out in chunks.

Patch Notes for 1.01 & 1.02

The following below contain the patch notes for most of the fixes we've done minus some hotfixes. If you run into any problems, please let us know in the forums and we'll get working on it. Hardware specific problems will take longer to address.

General

  • The Doomed modifier should now be working properly.
  • Fixed some issues with the Life Orb on Angel Mode. You should no longed be able to trigger the Life Orb while it's already triggering.
  • Moved some platforms on Angel Mode.
  • Smoke and fire have been toned down to help fix slowdown on some computers.
  • Addtionally some general optimizations have been implimented top help players with general framerate problems.
  • Darkheim watch should now unlock properly. This should be retroactive.
  • The Darkheim Watch should now unlock memories properly.
  • Fixed requirements for Sin Statues.

Floating Keep: Aftermath

  • Rain has been optimized.

Terrestrial Vale

  • Removed a small lip you could stand on near Electram.
  • The "Bunny Tail" chest was broken. It's fixed now, but you'll have to go collect it again.
  • Made the start of Amethyst's cave easier less precise.
  • The save in Amethyst's cave is now a mortal save.

Sinister Grotto

  • Angel mode minecarts fixed.
  • Fixed being able to get the "Underdog" achievement by simply backtracking and touching the trigger.
  • Fixed a layer of terrain near the spider caves.

Underworld

  • Boshy Companion should now unlock properly. If you found it before you'll need to find it again.

Acropolis of Anguish

  • Fixed the lift not resetting properly on Angel Mode.
  • You should now be able to progress after beating Myougi II on Angel mode.
  • Myougi II's second phase has been nerfed so it's not as RNG heavy.
  • Fixed the spike wall not resetting properly on Angel Mode.
  • You should now be able to properly down and beat the Orc Twins on Angel Mode.
  • The Orc Twins have had their HP lowered slightly.
  • The Orc Twins should no longer face the wrong way after their shield enrage.

Path of Decay

  • Some bugged areas involving the Life Orb on Angel Mode have been fixed.
  • You should now be able to beat Azurel on Angel Mode.
  • Azurel's HP has been increased slightly.

Upcoming:

  • We've noted some fullscreen issues with players using monitors not at 16:9, and have posted some minor work arounds. We're looking into a potential fix.
  • Moving into the future, the levels may be broken up into more frames, reducing the total size of the level to help fix some framerate issues. If you currently have framerate issues, please post your hardware specs on the Steam forums, or send us an email at [email protected]