**The way information is saved was changed this patch. When you load up your game your saves might not appear to display the right information, but when you load into the game they should convert to the new format and display properly. In all pre-1.04 saves your % and death count will be wrong, but moving forward all new saves will display correct data. If your save will not read as a result of this update (not related to previous darkheim/crash/BSOD corruption) let us know.**
**Please back up your saves. There is a post about this on the forums**
We've had some issues with save corruption, especially surrounding the Darkheim Watch. It never hurts to err on the side of caution. It takes a few moments to make a copy of your data folder and put it somewhere else, so while we work to resolve this issues please back-up your saves before and after a boss battle or whenever you feel you need to.
General
- Percentage issues have been fixed. They were too high in 1.00-1.02 and too low in 1.03.
- Backgrounds in many areas were not scrolling properly after a framerate fix. They should no longer jerk as much.
- Pressing F4 should no longer reset your steam achievements. This was left over from testing, sorry for anyone this affected.
- Removed another old console command that would cause issues with certain boss fights.
- Life Orb will no longer trigger if your health is too low. There was no real point in you traveling back to the last safe area only to take damage and die. This should also fix many Life Orb loop problems.
- The Darkheim Watch should no longer cause corruption issues with saves. It doesn't hurt to err on the side of caution however. Please read the post about backing up your saves.
- The way information is saved was changed this patch. When you load up your game your saves might not appear to display the right information, but when you load into the game they should convert to the new format and display properly. If your save will not read as a result of this update (not related to previous darkheim/crash/BSOD corruption) let us know.
- Most memories have been updated and should function properly. Given how much we've changed them to prevent save corruption there still may be some minor issues to hotfix. If you run into one please let us know in the Bugs and Technical Issues section of the forums.
Floating Keep: Aftermath
- Minor changes have been made to help framerate in this area.
- Rubi's portrait should now update properly
Terrestrial Vale
- Flowers should no longer explode into blood when they're destroyed.
- Minor changes have been made to help framerate in this area.
- Shaking has been reduced upon defeating Electram.
Sinister Grotto
- Some areas have been updated to be easier on Angel mode.
- The mines have been shifted at the laser-cart segment to be less frustrating.
- That same section has had the minecart slowed down slightly on Angel and Mortal mode.
- Economic achievement should now unlock properly (again).
Underworld
- A pixel perfect jump has been made easier to do.
- Gluttony Sin Shrine's requirements have now been fixed. They were set too low before.
Acropolis of Anguish
- Fixed an area where you could jump outside of the map.
- The gates preventing you from back tracking in this area should now work properly.
- Myougi II's Demon Mode has seen some changes to help reduce RNG's impact on the fight.
Heart of the Baneful
- Heart of the Baneful has been broken up into multiple sections to help fix some slowdowns.