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Patch 1.07 is Released

This is primarily a bug-fixing and balance patch. There's more coming in the future but this is the first wave.

**Please back up your saves. There is a post about this on the forums**

General

  • Changes have been made to how you swap weapons. When you hold the button the menu opens, then you use up and down to cycle through them.
  • Fixed a small but that would cause Vi to not attack in certain situations.

  • Ira's jiggle has been nerfed.

    Terrestrial Vale

    • Electram's horizontal lightning attack should have more time between shots on Demon Mode.
    • The timing on Amethysts' Ice Shard and Rocks have been tweaked slightly on Demon Mode.

    Sinister Grotto

    • Fixed a few areas that would instantly kill you, even with the Life Orb.
    • Dark Annihilator will now give a small notification of where 'Repair Missiles' are coming from.

    Underworld

    • Ancient Construct should no longer continue to attack after you die.
    • Ancient Construct should now take less damage from individual statues being damage, but will take slightly more damage when enrages are triggered.
    • Ancient Construct's right statue has had it's enrage changed.

    Acropolis of Anguish

    • Myougi II's 'Meteors' have a longer cast time.
    • Myougi II's 'Meteors' should stand out against the background better.
    • Myougi II's 'Fire Portals' now have a smaller "tail."
    • Myougi II's 'Fire Shield' should no longer block shots during her enrage.
    • Myougi II's 'Stalking Flame' now lasts significantly longer.
    • Myougi II's 'Stalking Flame' will now collide with meteors, decreasing it's size. If it becomes small enough it will dissipate entirely.
    • Myougi II has a new move in her arsenal.
    • Myougi II can only have one set of 'Meteors' active at a time.

    Azurel

    • You can now mutate during Azurel's fight.
    • Azurel will no longer deal contact damage.
    • Azurel's life has been increased slightly.
    • Azurel should start shifting platforms earlier.
    • Azurel's 'Wild souls' will spawn more consistently now.
    • Azurel's 'Shadow Storm' has had it's cooldown increased significantly, but now adds multiple stacks. (Angel - 1, Mortal - 2, Demon - 3)
    • Azurel's arena is no longer as dark.

    Heart of the Baneful

    • J1's 'Eyes' (healing summon) scale less with enrage speed.
    • J1's 'Laser' attack has been removed.
    • J1's 'Disease Cloud' lasts longer, but has had it's cooldown increased.
    • J1 will now always jump after using 'Backspike'.
    • J1's 'Backspike' has been scaled with difficulty. (Angel - 2, Mortal - 3, Demon - 4).
    • J1 will take slightly less damage from being impaled. The spikes you deflect can't hurt you for a short period after being attacked.
    • J1 can no longer be hit during his Vortex enrage.
    • J2's 'Laser' has been slowed down slightly.
    • Amy's skulls from her death beam should no longer hurt you.
    • J2's 'Poison Orbs' have been spread out slightly, had their possible angles reduced, but now go further across the arena.