This is primarily a bug-fixing and balance patch. There's more coming in the future but this is the first wave.
**Please back up your saves. There is a post about this on the forums**
General
- Changes have been made to how you swap weapons. When you hold the button the menu opens, then you use up and down to cycle through them.
- Fixed a small but that would cause Vi to not attack in certain situations.
Terrestrial Vale
- Electram's horizontal lightning attack should have more time between shots on Demon Mode.
- The timing on Amethysts' Ice Shard and Rocks have been tweaked slightly on Demon Mode.
Sinister Grotto
- Fixed a few areas that would instantly kill you, even with the Life Orb.
- Dark Annihilator will now give a small notification of where 'Repair Missiles' are coming from.
Underworld
- Ancient Construct should no longer continue to attack after you die.
- Ancient Construct should now take less damage from individual statues being damage, but will take slightly more damage when enrages are triggered.
- Ancient Construct's right statue has had it's enrage changed.
Acropolis of Anguish
- Myougi II's 'Meteors' have a longer cast time.
- Myougi II's 'Meteors' should stand out against the background better.
- Myougi II's 'Fire Portals' now have a smaller "tail."
- Myougi II's 'Fire Shield' should no longer block shots during her enrage.
- Myougi II's 'Stalking Flame' now lasts significantly longer.
- Myougi II's 'Stalking Flame' will now collide with meteors, decreasing it's size. If it becomes small enough it will dissipate entirely.
- Myougi II has a new move in her arsenal.
- Myougi II can only have one set of 'Meteors' active at a time.
Azurel
- You can now mutate during Azurel's fight.
- Azurel will no longer deal contact damage.
- Azurel's life has been increased slightly.
- Azurel should start shifting platforms earlier.
- Azurel's 'Wild souls' will spawn more consistently now.
- Azurel's 'Shadow Storm' has had it's cooldown increased significantly, but now adds multiple stacks. (Angel - 1, Mortal - 2, Demon - 3)
- Azurel's arena is no longer as dark.
Heart of the Baneful
- J1's 'Eyes' (healing summon) scale less with enrage speed.
- J1's 'Laser' attack has been removed.
- J1's 'Disease Cloud' lasts longer, but has had it's cooldown increased.
- J1 will now always jump after using 'Backspike'.
- J1's 'Backspike' has been scaled with difficulty. (Angel - 2, Mortal - 3, Demon - 4).
- J1 will take slightly less damage from being impaled. The spikes you deflect can't hurt you for a short period after being attacked.
- J1 can no longer be hit during his Vortex enrage.
- J2's 'Laser' has been slowed down slightly.
- Amy's skulls from her death beam should no longer hurt you.
- J2's 'Poison Orbs' have been spread out slightly, had their possible angles reduced, but now go further across the arena.