Relics. Ancient artifacts now wait in the dungeons, and Grandpa has set up a table with four slots: build your own set - health, armour, speed, gold or a second chance at death's door. The deeper the dungeon, the stronger the find.
Fairy companion. She flies along, heals you when things go bad, hands out buffs, comments on the way - and carries back the gold that the thieving ghosts drag off into the corners.
Bosses. A health bar with phase marks, telegraphed volleys, falling projectiles and waves of minions. Every boss now has its own quest and its own reward.
Combat. Critical hits, life steal and poison are in. The hero select screen became a book: stats, a short story and an honest difficulty rating - before you press Play.
New enemies. A demon summoner, an exploding eye, minibosses, gold thieves and a bear trap in the archer's hands.
Also: a stats tab, a run journal, reworked shops, a fixed upgrade curve and dozens of smaller fixes.
Release date - soon. Stay tuned!
