Hi everyone :)
I'm Keen, the developer of Journey of Seasons: Heroes. I'm super excited for JOS:H to be released for early access wooooo.
This is a rather large update, but I guess if this is your first time playing it, you wouldn't have known anything before this.
I'm really excited to add more content so I hope you stick around as my game continues to grow :)
V0.4.2
bug fixes:
- Fixed Bear Girl being unable to crit
- Fixed boulder boy being able to hurt the player from contact when not rolling
- Fixed luck Soul Stone upgrade tooltip to display correct information
- Fixed issue where defeating Gob-bomb as final boss does not count as dungeon win to unlock next world
- Fixed issue where Really Big Goblin Dude would damage the player if they were in melee range during a ranged attack
- Fixed issue where Really Big Giblin Dude could damage the player after it was slain
- Fixed boulder boy animations to be easier to read when attacking
- Fixed time formatting and calculation on dead run
- Fixed Reina's enpowered projectile damage
- Fixed Arien's projectile being able to hit multiple enemies with one arrow
- Closed the world barrier in base camp so that the player cant escape >:)
- Fixed Sphynx Girl Earrings being worth 0 crystals
- Fixed bug where after exiting a run, if the player were to attack, the player would gain the speed bonuses gained through the run
- Fixed bug where White Mushroom Queen would constantly spawn minions and stay invicible as long as she had minions
- Fixed Reina's on hit sound
- Fixed Green Mushroom's projectile being able to go through player
- General bug fixes
Changes:
- Added a wardrobe function to change skins
- Added some on boarding to help the player become familiar with the game faster
- Added information tooltips to Heroes' House, Wishing Pond, Soul Ring Stone, Verna's Guild Stand, and World Teleporter.
- Changed cameras in dungeon to be either locked, or following the player in boss rooms
- Added several spots where the game will force save (no resetting for gacha pulls sorry)
- Added a indicator to help spot drops
- Added a flash to the player's health bar when player is damaged
- Added transitions inbetween scenes
- Added little icons on the main screen to show hero slots
- Adjusted and changed formatting of run timer
- Removed 2 obstacles that the player could get stuck on in World 1
- Added jingle when rooms are cleared
- Added portal spawning animation when room is cleared
- Fixed healing after a miniboss battle (Sorry)
- Changed Bear Girl party stat to be for luck rather than health since it was causing issues
- Made Gob-bomb shoot less frequently but faster
- Filled in some more tilemap that didn't have any tetxures in Base Camp
- Adjusted ordering of UI elements
- Added % after Crit rate and crit dmg on screens showing stats
- Added a 1 before attackspeed on screens showing stats
- Rounded some stat numbers up to avoid floating point numbers
- Added descriptions to each character at the Heroes' Home
- Added an indicator to Jin's attacks
- Added an indicator so that the player knows when Patra is ready to make a scarab
- Added more tiles to caveworld
- General quality of life changes
Make sure to join the discord if you haven't already to report bugs and give me suggestions or feedback :)
https://discord.gg/MvFzpFcUsM
Thanks for the support everyone and see you next update,
Keen
