The stress is never-ending, the work is relentless, and the abject horrors of existential dread continue to creep into the depths of my being... yet I remain silly.
Time for another update!
Changes:
Fixed bug where player would get soft locked sometimes during a particular ending
Improved the headbob animations
Improved the lighting during the PART 3 basement area
Further optimized lights and reduced geometry complexity
Thank you all for keeping me on my toes and I look forward to getting you all more content soo!
Conner
